
Week 06!!
Sunday, 27 November 2011 |20:27
Basically, this whole week was all about fine-tuning. Leader, Vanessa requested the camera movement scenes to be in comparison with the animatics. Thus, everything was as though it went back to square one; meaning I had to edit from Scene001 once again.
Problem faced: Animatics' timing seems to be too fast for actual camera movement.
Solution given: Tweeted the timing here and there to make it more appropriate.
Editing Part I
Editing Part II
With loves,
Angie♥

Week 05 continues~
Sunday, 20 November 2011 |11:11
Two solid days were wasted this week since I was down with gastric pain :|
Nevertheless, Wednesday & Friday was still spent to edit the camera movements.
After I left my work [Camera movements of Scene001 to 006] in the server, I requested our team leader, Vanessa to check if everything's going smoothly by plan & these were the feedbacks given by me. With those feedbacks, I work on them to ensure that the camera movements were better & smoother.
Feedbacks
To keep the camera angle from 00:00 to 00:02 facing the mailbox as though it is a zoom out from 00:00.
The turn in camera movement from 00:07 to 00:09 was a bit sharp.
cene003 - Photoframe: Camera movement seems to be too fast; Requested to match the pace with Scene_002. Also, to edit the sharp turn in the camera movement from 00:04 - 00:06 edit the sharp turn, making the camera slide pass the photoframes and turn smoothly. instead of it stopping and turning.
Movie clip
♥

Week 04~
Saturday, 12 November 2011 |19:48
The editing of the camera movements continue this week too! Initially, I had thought that the camera movements were to be done in a blocking method, but our mentor, Jim told me that there's no need for such a thing. Thus, this whole week, I edited the camera movements; making the tangents to either plateau or spline to show the smooth flow of the camera.
The problems I encountered most of the time were similar, such that I had to ensure that the camera moves in a steady pace without any sudden turn when focusing on the secondary props or vice versa, as well as how to enable it to turn in a smoother pace without having jerks in between the journey.
The movie clip shown below are the scenes edited for the whole of this week.
With loves,
Angie♥

Week 3's all about camera movements!!
Friday, 4 November 2011 |09:23
For this week, I did simple stepped camera movements from Scene 1 to Scene 6.
Blocking Stage
Monday☆
Scene 1 - Mailbox: Popped corn Productions Title to be edited on the "red screen", then zoomed out to the mailbox with a glimpse of the house. After which, the camera will pan down the house, going to a close-up of the door, followed by the door hole.
P.S. Lighting was done & edited by Jerry.
Tuesday☆
Scene 2 - Keyhole: Going inside the keyhole, the audience will see a view of the staircase, then the camera will turn to the left to have a slight glimpse of the living room.
Wednesday☆
Scene 3 - Photoframe: The camera will then pan to a close-up of the photo-frames. After which, it will turn to the right, where it will pass by the cupboard and sofas.
Scene 4 - New Living Room: A wide view of the living room where it is still in a good state.
Scene 5 - New Clock: After the camera shows the audience a view of the living room, it will then zoom to the bottom then the top of the cuckoo clock.
Scene 6 - Sheep: A perspective view of the clock, where the sheep will then come out.
P.S. The sheep is not completed.
Weekends☆
UV-mapping of the sheep
With loves,
Angie☆










A R T I S T ☆